

The DLC consists of, mostly, fetch missions in which you’re sent from location to location collecting items to aid you, including schematics for advanced weaponry and holodisks to upgrade a vast and diverse bunch of AI appliances in the safety of your ward – a place called The Sink.įortunately, it’s the bizarre personalities of everything you encounter in Old World Blues that really give it character and weight.

So, after a much prolonged introduction to those yelping minds that’ll reveal the whereabouts of your brain and other necessary internal organs (incidentally, the removal of these grants you with a number of perks, like the ability to stop certain parts of your body being crippled), you’re sent on a mission to retrieve your brain from an evil scientist who has defected from the group.Īnd it’s as simple as that – get your brain back. Luckily, though, you can take as much arsenal as your Buffout-psyched body can manage.

The third of four planned DLC packs for last year’s Fallout: New Vegas this is, let’s cut to the chase, undoubtedly the best of the bunch so far.Īnd, like the others, you’ll enter the world of the Big Empty after following a rogue radio signal, unable to return to the Mojave until you’ve finished the mission. When your Fallout fella investigates a radio transmission and then springs awake in a lab, having been lobotomised by a robot consisting of an amalgam of pre-war scientist minds, there’s little worry that Old World Blues is going to be a dull affair. Finally, a Fallout DLC that goes full pelt at the b-movie chic it’s always promised.
